Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. The number of mobs for straight grinding is also really impressive. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. If you took my advice and are at least two boxing, go inside the cave. Just start at the entrance and work your way down. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Stay away from the air giants though. Inside the city, the Alarans come in groups of two or three or solo. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Then go and start slaughtering crows, scarecrows, and doombugs. If you need to learn more about your class, see our Class Guides for builds and info. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Everything is very social. The westside is still gangster though, so you can kill most of the stuff there. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. When your Mercenary dies the button will change to Revive. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Sad really. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. The mob level goes up to 92-94. There is a castle structure there. That said, the HAs are the only thing that scale. The mobs hit very hard and you can get overwhelmed very quickly. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. Your merc will also use buffs that are in his level range to buff you and your group. One thing you can't beat is the money though. They hit like Mack trucks but aren't very durable. There are three total HAs he will give you. i.e. At 40 move into the second courtyard area and keep clearing northward. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. © Copyright 2008-2022 Almar's Guides. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Just get access to the second of his HAs, Artifacts of Great Importance. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. Nameds here hit like runaway freight trains though. Balanced: This stance is exactly how it sounds. Q: So wait a mercenary is allowed into an LDoN? When you zone in, the area you are in has mobs level 88-91ish. The final reward is Journeyman Rank 5 mercenaries. Just be kind and patient. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). We have updated our Privacy Policy. It is highly recommended that you do this. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . If you have a group, a great place to go is over to the bottom left of the top section of the zone. That area is considered Tier 1 for the expansion. Also stay away from the center bottom left of the zone. This format works best for me and it's much easier to update than what I used to do. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. It covers a lot of the basics you need to know. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. There is a big black stone in the bottom right corner of the zone. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. This means that you'll have to pay the re-hire charge to get your merc back. The north camp is the three rooms near Muramite Proving Grounds. When you first zone in, the closest mobs are farmers and tired farmers. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. The mobs here are level 62-64. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. It's cheap and easy to get and you probably can get large amounts of it just as you level. 1 of 2 Go to page. Outside the city are critters which can be pretty easily just wander killed. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Giving out the daily HA tasks? I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. A properly set up box group can do everything but the final mission easily. There is a big open courtyard almost as soon as you zone in. I do solo leveling all the time for the challenge of it. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Everquest 2 Leveling Guide 1-125. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. NB Loot is rubbish but you don't have to buy any armor until 65. You can do 2 pathings in this patch (13.1B): Start in the tunnels and then work your way through the area around the ghoul assassin. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Or at least a bunch of boxes with healer mercs. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Guide to Leveling on Live : r/everquest - Reddit Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. When you suspend a merc you must wait 5 minutes to bring him back into the world. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. It's the only level range I feel that you should be here to the exclusion of anywhere else. They have low HP and don't hit very hard. You can do 1-40 in about 12 hours of playing. Pretty much all the critters assist each other though. I like to use to portal room for quick evacuation. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. By this point you should have gear that can hold up and healers who know what's what. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit They are kinda tough to pull single, but normally are no more than 2-3 at a time. He couldn't have made it THAT easy. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. The undead lake is good for paladins and there are a couple of drolvargs mixed in. I believe the camp is called Library Camp commonly. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Make sure that the Tank Merc has been assigned the role of Main Tank. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. He drops a key to access the first black reaver room and open up access to the second floor. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. A great place to solo for a lot of classes at 105 for AAs. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. If you're geared up or grouped, kill iksar golems as well. When you get a new mercenary, it starts at Level 1 with only a single ability. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Go in all the buildings. Assist: Your merc will help DPS. Once you zone in there is a monster bridge. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Most of those pulls will be a pair of light blue conscript mobs. Why is AFK Merc killing permitted? | EverQuest Forums Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Best thing though are the nameds. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. everquest afk mercenary leveling guide Read More! This zone is sometimes a hotzone. At 55-62 move to very center area of the zone and kill bigger shades and vampires. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). At first, just wait. You will decimate all. You'll need a high level to help you with the missions and quests. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. This place is almost nothing but undead. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. EverQuest Leveling Zones - 1-15 (25% was in Overthere when it was a hot zone.) If you have a reliable interrupt though, pull like a madman and just prioritize those. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. While it is fastest to level in Hotzones, it is always good to have options on where to level. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Q: Can I bring my merc on a LDoN or my guilds CoA raid? Direwind Cliffs is nothing but killing drops throughout most of it. I prefer to stay out of the fields if at all possible. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. You also must be out of combat. Fun times. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Mercenary Guide | EverQuest 2 Wiki | Fandom BACK TO ACTUAL ZONES THAT CHANGE!! Passive: Your merc will not attack or heal anything. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. I don't like them and only do them if guildmates beg me to. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. You can stay here until you ding lvl 83. Try and kill at least one Captain of the Guard. Then it starts to slow down. Q: What level do Mercs start charging me money? The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Abstruse armor is very serviceable. Q: How does shrouding effect my mercenary? Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something At 20, open your map and begin trekking out toward the Stone Hive zone line. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. The easiest armor sets to get will probably be the sets from Hardcore Heritage. So finding a camp could be tough depending on your chosen servers population and the hour of day. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill.