I added the link in the Required Projects section. The module comes with two adventures: a hau. Often times its GPU-related and just a simple updating of video drivers fot your graphics card will fix it. https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom- One-liners provided by: Grymlorde, Tarot Redhand, T0r0, Frith5, rjshae, CaveGnome, SHOVA, Shadowing2029, and Proleric. Grab your trusty d20 and lets dive in. [2] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and Dungeon Master (DM). This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. It worked and now I am done with that portion of the adventure. Search the history of over 797 billion New Module version uploaded to correct some missing Module events (such as deities among others), and renamed a hak to avoid cep confusion. Bambra criticized how the first-level characters provided with the module come equipped with magic items: "I fail to see how this can be justified, as the module is not difficult enough to warrant the bestowal of magic before play even begins. I think it was during fighting with locked chests..? Maybe a walkthrough? - henchmen death is permanent.. even though clerics sell raise dead scrolls. The combat sequences are also generally excellent, particularly in Part III. secrets of heavenly by teresa robison goodreads. The adventure can be played by 5-10 characters of levels 1-3. This module contains large-scale maps, full background information, and detailed encounter descriptions . But good news! Released in 1982, Danger at Dunwater is the sequel to The Sinister Secret of Saltmarsh and the middle adventure in the trilogy of U-series modules. I've killed smugglers in the cave and now i need to locate their ship. The adventure is set in the World of Greyhawk. Full Masthead & Authors. Saltmarsh is a wilderness adventure area available on heroic (level 3) and legendary (level 32) difficulty. Its a lot of fun. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. Thieving skills, stealth (or preferably Invisability) are essential. At night he'll be at the Town Council chambers. All NPCs are like generic MMO dummies with no useful information. Ned was sent from a nearby city and met his contact in Saltmarsh who appeared cloaked and masked. Guess I should not use console to teleport around, but if he died (and Oceanus is so easy to kill.. :D) then it would also happen. Review and DM tips for the classic AD&D module "The Sinister Secret of Saltmarsh." Great adventure for First Level characters.You can purchase it here: http. Those lines in your client log are just referencing other parts of the World of Greyhawk (the entire server from which the module is from) for map purposes. I just bought it and I'm already pissed off that it doesn't have bookmarks. The Sinister Secret of Saltmarsh comes in three editions, Standard, Collector's, and Ultimate, which sell for $19.99/$59.99/$99.99, respectively. Las mejores ofertas para Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons TSR 9062 estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventurers with the AD&D (TM) rules. It's hard to run some of these situations. Game mechanics Newbie guide In development DDO Store Social Media, Challenges Classes Collectables Crafting Enhancements Epic Destinies Favor Feats, Glossary Items Maps Monsters Places Quests Races Reincarnation Skills Spells. All other items can be claimed multiple times. I just tested with a downloaded copy. [8] The adventures are based on the lore of the original module but also its 5th edition variant, Ghosts of Saltmarsh. Get discounts on expansions in the DDO Market: 25% off Isle of Dread. If The Sea Ghost is probably the easiest to run as written, or with minor changes, this one. Sigh. We are going to play this on the 16th so it is time to finalise my prep. Updated: 1/22/22: Fixed damage dice for double scimitar. The Sinister Secret of Saltmarsh was written as a lead-in to a three module series that includes Danger at Dunwater and The Final Enemy. The companion in Part 3 is also excellent. The Dimensional Hireling Contracts Folder and the Sentient Jewel of the Lizardfolk can only be claimed once (per account). Yes, I still hold that to be one of the CCC hidden gems. This module has a huge problem which is lack of direction. First, it features the increasingly familiar trope of a town homebase with a nearby adventure. And everything about the adventure sites promote this idea. @DM Wise it might help to put the hak in an archive (zip 7z or RAR). Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. U1 The Sinister Secret of Saltmarsh (1e) Hedge's Adventures in the Realms (5e) Dwimmermount (ACKS) A Village With No Name [Sandbox] (2e AD&D) North Spine campaign (Labyrinth Lord) Under Streets of Splendor (2ed) Anything Goes: Vol. Needless to say, there be Spoilers Ahead, so Im going to go ahead and drop this Spoiler Warning right here. That doesn't mean they'll act perfectly, however. Then lost the spear I gave him.. That is the Seasonal Forest tileset by Lord of Worms. Thanks DM Wise & WoG Team for posting this up. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. One day I hope to put the new and revised version that has all of these little kinks, among others, ironed out. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Henchmen are also available if you play your cards right. About the Creators. Bell of Lost Souls℗ is a registered trademark of [1] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. $10.50 + $3.85 shipping. "[2], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. Appelcline, Shannon. Thanks you! This is my all time favorite module. It's a little easier to identify the essential essence of Dave J. Browne's adventures: they all tended to be thinking adventures. There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements. Congratulations DM Wise & the WoG Team on creating such a fabulous module. While I fixed this on the PW, doubling back to hit this module fell by the wayside. Looks like you forgot to compile module after making changes so fixed were not applied correctly. - getting lost (what to do next). It faithfully captures all of the important points of the ori. The adventure can be played by 5-10 characters of level 1-3. This title was added to our catalog on January 22, 2013. The Sinister Secret of Saltmarsh (1981) Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut's Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. Played with Barbarian 2nd level, solo, with NWN:EE. - There is nothing in Submerged cave, right? U1 The Sinister Secret of Saltmarsh (1e) Hedge's Adventures in the Realms (5e) Dwimmermount (ACKS) A Village With No Name [Sandbox] (2e AD&D) North Spine campaign (Labyrinth Lord) Under Streets of Splendor (2ed) Anything Goes: Vol. 35 of White Dwarf magazine by wikipedia:Jim Bambra, who scored it 9 out of 10 and described it as entertaining and interesting. Downloading update, and starting fresh runwas great, only issue was couldn't progress, before update. They hide their activities under the guise of a haunted house that once belonged to a powerful alchemist. They come in the following values: Lesser Elixir of Discovery: +5% chance of finding named loot; Greater Elixir of Discovery: +10% chance of finding named loot; Sovereign Elixir of Discovery: +15% chance of finding named loot; Saltmarsh VIP Elixir of Discovery: +15% for 3 hours I run through Saltmarsh city, talking to every NPC but can't find ANY plot hook or quest. The files were designed to be used with VTT apps such as Roll20, where you can assemble the ship in the way it best suits your campaign, being it placing . With two exceptions, there arent specific guidelines for the town, theres not a list of NPCs you can flip to. Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. What is its sinister secret? Get discounts on expansions in the DDO Market: 25% off Isle of Dread 25% off Sinister Secret of Saltmarsh 50% off Fables of the Feywild 75% off Masterminds of Sharn 75% off Expansion Trove Now through March 5th! Check out Sly Flourish's Frequently Asked Questions. Including a throwaway secret that the players might never realizebut the fact that this mansion was once home to an alchemist is right there for players to discover. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. So I also had to edit the save file using these directions: https://neverwintervault.org/project/nwn1/other/editing-saved-games. I was stuck what to do at mansion. Until twenty fact haunted but is the shore base for a band of smugglers whose. Future History. #DDO . I've uploaded a revised version that has a bit more NPC and NPC interaction to help guide folks along. Sea Ghost Top Deck. So its worth considering if theres a chance youll play it. This module uses all of the systems, feats and spells that we have customized on the WoG Server, so this is a sampling, if you will, of the server. When they run well, however, such adventures can feel like magic. It features undead horrors, smugglers, pirates (parrots and hooks included!) will definitely buy again! When we're setting up a big scene like the infiltration of the Sea Ghost, we want to keep potential approaches open but also focus the required quests so the players know what they're supposed to do and can choose how they want to do it. This adds a potential conspiracy theory that somehow the King's forces are behind the arming of the lizardfolk against Saltmarsh. It appears to have worked - I was able to get the boat dialogue and am now back in Saltmarsh, ready for the next leg of the adventure. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. According to TSR's official codes, the "U" coding on "Secret of Saltmarsh" stands for "underwater." The Sinister Secret of Saltmarsh is expected to contain, when released on live, 10 dungeons and a wilderness adventure area. The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. Id like to give special thanks to Zwerkules, Lord of Worms, Senemenelas, Tom Banjo, Ancarion, Nexorcist, Oseryn, Amethyst Dragon, the CEP Team, Dafena, Grymlorde, Tarot Redhand, Proleric (Farmers say the darndest Things) and many others that I have likely forgotten, who have contributed outstanding custom content that is used in this module. [3] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Frogo, bullywug rogue: level 3 and level 30. This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. [6] Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". Removed CMP requirements and added music files into hak form for ease of installation. There are challenging puzzles beyond the usual 'hack and slash'. Ask your players to review the downtime activities in chapter 2 of the. Quite good, very beautiful visually, though the resting system is pretty annoying. These PDF files are digitally watermarked to signify that you are the owner. All of this is left to the DM. It was probably released in the fall of 1981, since it postdated TSR UK's premiere release, Fiend Folio (1981), by several months. Underwater Series. Magic items should be found by players as treasure and not come as handouts from the DM. Running downtime sessions, which we'll talk about in detail in another article, are a different type of D&D scene. Would be nice to have final raid with the alliance to kill sahuagin bosses. This is a ruse, however. The adventure can be played by 5-10 characters of levels 1-3. You might be able to avoid that area altogther if you use the cave in the first Hool map. The two cutscene cinematics are excellently done. The Sinister Secret of Saltmarsh - a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. The DLC features a whole host of new dungeons and new areas to explore, new monsters, and Volume 8 of the Monster Manual system that rewards players for killing specific monsters. The module is intended for starting 2nd level characters and may take you to around level 9, give or take. My character says one line only. James Maliszewski. The second part of the module follows on from the first, expanding on the concept. Thanks for your support! 1 (beta run) Silverymoon; Price of Freedom They may provoke opportunity attacks. An agent of the Scarlet Brotherhood of course! Saltmarsh is very twisty and keeps ya on your toes. - Vixlok can fire trigger of Oceanus before Town hall that makes him leave party.. Editor: Danni Button, Adam Harrison large-scale maps, full background information and detailed encounter descriptions . Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! Following Brian's suggestion I have taken the haunted house from The Sinister Secret of Saltmarsh as the basis of my haunted house.